UNIVERSAL MINECRAFT EXPERIENCE

Developed visual concept work for Universal’s Minecraft experience—creating concept drawings and art-direction packages to align look, feel, and content with internal creative and the IP partner.

MINECRAFT — Game development designed to provide the IP partner with mapped concepts for a Universal Destinations & Experiences attraction.

Role: Concept Designer | Owned visual development.
Delivered: Concept development drawings and art-direction packages to define the look, feel, and content of the experience.
Collaborated with: Internal Creative teams and the IP partner to align design intent, approvals, and overall direction.

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